AI Insights · Timothy · January 2022
Top 5 Play Pass Games on Android in Europe: Q4 2021
A detailed look at the performance of the top 5 Play Pass games on Android in Europe during Q4 2021, based on Sensor Tower data.
In Q4 2021, the top five Play Pass games on Android in Europe showcased notable trends in weekly downloads, revenue, and active users. Below, we delve into the performance details for each game.
LEGO® DUPLO® WORLD
Throughout Q4, this game saw varying weekly revenue, peaking at around $9K in late November. Weekly downloads surged mid-October, reaching over 124K by mid-November, before tapering off to around 21K by the end of December. Active users mirrored this pattern, starting at 82K and peaking at 202K in late November, before declining to approximately 102K by the end of the quarter.
Spaceflight Simulator
Starting with a weekly revenue of $2.1K in late September, this game saw a significant increase, peaking at roughly $14.5K by the end of December. Downloads increased steadily, culminating in over 60K in the final week of December. Active users also grew consistently, beginning at 81K and reaching approximately 152K by the end of the quarter.
Hungry Shark Evolution
Revenue for this game remained relatively stable, ranging between $3.1K and $4.3K throughout the quarter. Weekly downloads fluctuated, peaking at almost 100K in the last week of December. The number of active users followed a similar trend, starting at 570K in late September, dipping mid-quarter, and rising to around 539K by the end of December.
Touchgrind BMX 2
Revenue for Touchgrind BMX 2 showed a gradual decline, starting at $3K and dropping to approximately $1.9K by late December. Downloads also decreased from 138K in late September to about 85K by the end of December. Active users saw a consistent decline, beginning at 730K and ending the quarter at around 456K.
The Battle of Polytopia
This game experienced modest revenue, fluctuating between $1.8K and $2.8K over the quarter. Weekly downloads peaked at 12.7K in early October and gradually decreased to about 5.3K by the end of December. Active users started at 49K, with a noticeable decline to around 39K by the quarter's end.
These insights are derived from Sensor Tower data, which provides a detailed look into the app market performance. For more in-depth analysis and insights, visit Sensor Tower.